First-time setup: Unit search requires data files that are generated by the included GitHub Action.
Go to your repo → Actions → Fetch Wahapedia Data → Run workflow to generate them now.
After that, the workflow runs automatically every night. Stats can still be entered manually below.
Attacker Unit
Weapon Profile
Defender Unit
⚔ Attacker Profile
To Hit
To Wound
Weapon Damage
Mortal Wounds ?
🛡 Defender Profile
Save
Special Abilities
Mortal Wound Resistance
☠ Combat Resolution — Average Outcome
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Total Attacks
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Avg Hits
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Avg Wounds
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Unsaved Wounds
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Avg Damage
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Max Models at Risk
Step-by-step Probability Breakdown
🎲 Monte Carlo Simulation — 10,000 Combat Runs
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Min Damage
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Avg Damage
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Max Damage
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Median
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Std Dev
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≥ Avg% of runs
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Zero Damage %
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Max Models at Risk
Damage Distribution — 10,000 Simulated Combats Frequency Median Mean
How to read this: Each of the 10,000 runs rolls every die individually through the full attack sequence — attacks, hits, wounds, saves, damage, and FNP. The histogram shows how often each total damage value occurred. A tall bar means that outcome is common; a wide spread means the weapon is swingy.
Data sourced from Wahapedia ·
Not affiliated with Games Workshop · 10th Edition ·
All results are statistical averages ·
View on GitHub